Dragon Soul Script
Dragon Soul Script ::: https://urlin.us/2tIloz
This mod provides bonuses depending on how many dragon souls the character possesses and has not used.It has arbitrarily high limits for these bonuses, and is fully configurable in a menu provided in the MCM.Inspired by the mod True Dragonborn, I decided to make an 'unlimited' version, which continues to grant bonuses nigh-indefinitely.
Anyone around coy with being Mr. Fixit? (Ms. Fixit would be even better, but either will do nicely.) I can't absorb dragon souls, and yes, I've been through almost every thread there is here on the answer. (So please, do not duplicate me. Pretty please?)
Done some digging on the Nexus and Steam forums... I read somewhere that No Spinning Death overwrites a script related to dragon death. It might be mucking up things some, but I can't tell. Disabling that mod didn't get me anywhere, but scripts are baked into saves (right?), so in theory I have to (cringes) restart the game to be absolutely sure...
UPDATE 2: Verifying the game cache integrity turned up 3 corrupted files. Wish I knew which those were, but I had cleaned my master files using TES5Edit, so I thought I had screwed up something there. Created a new barebones game, and at last, I'm having some dragon spirit chow. Then, created a new fully modded game, and no soul chow for me... For a moment I wanted to pin the blame on TES5Edit but now I know that's not the cause. The culprit's still at large.
Tried again with only Alternate Start active, and still cannot absorb dragon souls. Even while today I could on a similar setup. (I don't understand anything anymore here...) Anyone knows of a way to skip the intro without installing this mod?
UPDATE 5: Probably ModOrganizer has something to do with this. However insane it sounds. Instead of manually disabling ESPs, I right-clicked on the mod list, selected 'Disable all visible mods', manually re-activated Alternate Start, and this time I could dine on dragon essence. Read again: a near-completely barebones setup, without even the unofficial patches.
UPDATE 6: Disregard what I said about MO screwing up things. One of the unofficial patches is misbehaving. Even with a truckload of mods on, I can still eat dragonstuff--right until activating all three of them. Which one is to blame I don't yet know.
If you are using Mod Organizer and are here to report issues with dragon souls, sorry, but you're on your own as we do not support issues caused by incorrectly letting that program modify the BSA load order system the game has. Your post is likely to just be ignored. We don't have time to keep fending off false bug reports caused by people who insist on unpacking their BSA files using the program and thus subverting the entire system the game relies on for proper behavior.
Yes, scripts are baked into saves. However, there is a way to remove scripts left by uninstalled mods in savefiles. You need to configure Skyrim Script Extender (SKSE) to use its ClearInvalidRegistrations console command. It removes invalid scripts left running by uninstalled mods. This feature was introduced in v1.6.7 of SKSE:
I had the same issue. However when I disabled all the unofficial patches I was still having this problem. I ended up taking the script extender off and it worked. Then slowly started uploading my mods back on that didn't need the script extender. I wanna put it back on there so I can have my immersion mods back that made the game more pretty but idk. We will have to wait and see.
I also used Nexus 31685, but I had to extract the mqkilldragonscript.pex from UDBP (Nexus 31083) which I added to the scripts folder for Nexus 31685. My SMPC (Nexus 23833) was overwriting the updated mqkilldragonscript.pex and keeping the dragon soul from absorbing properly. I used BSA Unpacker (Nexus 4804) to get the file I needed out of the UDBP bsa file.
for some reason the unofficial skyrim mod stops me from being able to absorb dragon souls, it seems to be ancient dragons that are affected ( have yet to kill any others since i tried this mod) i tried many ways to fix this and found that taking this mod out fixed the problem... not sure why.the dragons that i killed are two random spawned ancient dragons in the town you go to after helgen (cannot remember name) and one at a dragon location that i had never been to before, safe with other characters.this was not happening before i installed this mod, and stopped after i turned it off. the other unofficial mods are all installed, only this one seems to make the bug happen.
It's a mod conflict or you have old loose scripts in your scripts folder that are interupting the soul absorbtion process. Check in your Data\Scripts folder for dragonactorscript.pex and mqkilldragonscript.pex. If you see them, delete them.
It matters because the USKP fixes the bug where a respawned dragon won't give you a soul, which cancels out the stuff Dragonborn needs to handle Miraak. So the UDBP has to combine fixes. That's why they need to be in the right order.
Slightly OT, as I don't have the dragon soul absorbtion problem, but I would like to ask for confirmation of the exact, recommended, load order when you have all 3 DLCs and all 4 U??Ps installed. As I see it there are 2 real possibilities, both appear logical (at least to me) hence the request for clarification.
I was at the College of Winterhold and an ancient dragon appeared. I tried to fight him but he wouldn't land, so I summoned Odaviing on him. After a while I suddenly absorbed a dragon soul. What happened? The ancient dragon was still flying, so I figure it must have been Odaviing. Skyrim Wiki says he can't die, but now I'm doubting it.
As iMAGEbox suggested in a comment, this can happen when someone else gets the kill-blow on a dragon in the same cell (which might actually be out of your line of sight, and happens pretty often in city attacks when a dragon isn't in the mood to land near you).
Another cause of this is killing a dragon while there's a big backlog of Papyrus script-processing. On a "potato" PC (or one that's better but running a huge pile of mods, or with other processes chewing up CPU cycles and RAM; or if you're playing in a VM on Mac or Linux), the game's script processing can get bogged down, and actions/reactions that depend on script completion can be deferred (or even fail if they have timers in them, or depend on Script A completing before Script B will do what it's supposed to).
A common symptom (aside from crashing every few minutes), and thus an easy test, is Soul Trap seeming to not work, until minutes later (sometimes quite a few minutes) and then you get a whole bunch of captured-soul sound effects and messages seemingly "out of nowhere" as the game catches up. This can also happen with a dragon kill and the specially scripted dragon-soul absorption routine. You can be half way across the map from where the kill actually happened when the script finally completes.
There can be other weird symptoms, like loss or distortion of sound effects, scripted NPC and quest actions not happening (this is the most serious consequence), stuttering of animation and sound, followers not following you through a cell change, ash piles appearing for no reason (especially ones that cause a CTD when you try to open them or even disable them with the Console), hotkeys added by mods not working when you press them, etc., etc. Basically, if the game is badly freaking out, script lag is likely the cause.
The short-term fix for this is to go somewhere safe with little happening or likely to happen, and just stand around idly, saving every minute or so (especially after evidence of some delayed script completing) until you don't get any more indications that scripts are still waiting for their turn, and the game does seem to be back to normal. If you want to be certain, have empty soul gems in inventory, then go soul-trap and kill the first bit of wildlife you encounter. If you capture the soul on the spot, then you're good to go. Also, if the game crashes during your wait-it-out phase and crashes again when you try to load your most recent save, try loading a much older save that was saved in a calm place like a shop, then load the most recent save.
Another quasi-fix is to just revert back to an earlier save that doesn't seem to be having this script-lag, then re-play through whatever you were doing before the problem started, but do it more slowly. Speed-running and doing anything script-intensive aren't a good combination.
Perhaps it is because you had previously killed a dragon but never actually absorbed his soul and now that you have returned you are absorbing its soul from before. its also possible your game is glitched out
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